Skip to content
Friday, October 9, 2026
NeatLetter Blog

Tetris Wouldn't Win at This Gaming Ceremony — Another Award Type Could Fix That

As any major awards ceremony draws close, there’s always a clamor for the addition of new categories to honor overlooked contributions and satisfy the spirits of followers who have specialized interests.

Another commentator has already made supporting a scary games classification. That would be fantastic. The same goes for board games, which is a passionate advocate's mission. However, I must insist if I try to elbow in front just as with other single-minded supporters, I possess a compelling case supporting my request remains most pressing and important of all. Here's the proposal: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Classifying creative works is not a science; opinions vary greatly, and typically start arguments resulting in unclear classifications. This explains why film award organizations avoid this approach. However, it represents a necessary evil in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.

To recognize the complete range of achievement in video games to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies presently include genre categories for Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications effectively encompass numerous genres, making space possible for numerous titles.

Not so for logic-based experiences. No suitable classification appears for their placement. Think about these recent excellent titles, showing diverse approaches: building puzzles from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Simply put, no category fits.

Acknowledgment Issues

Many instances occur outstanding logic titles published annually lacking appropriate categories at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, and the highly challenging Indie races.

  • One classic puzzle game wasn’t nominated for anything that year
  • Another imaginative release missed out that year
  • Well-received sorting experience got ignored in 2021
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

These are often compact experiences, but the art behind logic titles is of massive significance. Well-known matching games stand as the most-played games in the world continuing this trend for many years.

The iconic tile-matching title rivals popular creative games for the title of best-selling game of all time; it additionally competes as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and they are in conversation across multiple categories.

The Solution and Justification

Logic titles wouldn't face this problem. You could fill a field of five with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, since numerous excellent numerous deserving experiences.

Restating the point, these are games that otherwise have no home in important events. Brain-teaser creators are working at the challenging frontier of video game design, creating some of essential manifestations of the video game form. Just like cinema stunt performers, they deserve recognition. Don't make them wait 35 years.

About the author

Henry Sanchez

A digital strategist with over 8 years of experience in content marketing and audience engagement, passionate about helping creators build meaningful connections.

NeatLetter Blog

Type to search articles.